~RPHalphabet type blogger person who offers all kinds of help, specializing in the K-Pop/K-Entertainment RP world.


tracking: irph
mascot: Choi Siwon. You may also feel free to call me Shisus.

argonianbot:

i dont think you guys appreciate how rad this site is 

because first of all you got your basic fantasy and game race names for like

everything

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BUT AS IF THAT ISN’T ENOUGH

REAL NAMES WHICH ARE GOOD FOR BOOKS

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AND THIS THERE’S MORE????

BAM, PLACE NAMES

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AND STILL MORE

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SO YOU SEE THESE LITTLE OPTIONS HERE

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PLEASE, PLEASE

GO AND TRY TO HELP A GOOD PERSON OUT

KRP Helpers, please don’t flood the KRP tag with posts asking for people to ask you for help or asking for people to send you memes. This tag is muddy enough as it is. If you post valuable, relevant content, people will follow you and then you can ask your followers to send you stuff instead of spamming the tags.

I’m really glad to see this community growing, but if we clog the krp tag, people are going to just get mad at us.

doucheywolf:

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writing useful posts: advice for helpers

So I kind of vanished from the rphalphabet world for like… eight months or so. And while I missed being here, that absence gave me an interesting perspective on my own material and why some of it gets reblogged like crazy while some of it flops. These are just a few of my observations, which might give you some insight into how to get your work out there as an RPH.

[[MORE]]
If you’re writing for a very narrow audience, your note count is going to be low, no matter how good your content is.

Some of my content is geared toward people who’ve never tried KRP before but want to give it a shot. Within the existing western RP community (that’s what we KRPers call all of you who RP American/Western European stories), that’s a very small group of people. I’ve had a few people go out of their way to thank me for this content, because it’s really helpful to the people who need it, but that group of people who needs it happens to be quite small. Don’t let that discourage you from writing advice for small groups, just be prepared for a small response.

Low note count =/= low value.

At the time I wrote this post about anon hate, for example, it just didn’t take off like I thought it would. There were a lot of other posts about anon hate going around at the time, so perhaps that’s why. Maybe I posted it at a bad time of the day or maybe I should have tagged it differently- there are lots of reasons it might not have taken off, but that doesn’t mean the post itself isn’t valuable. I’m still proud of that post, and if people ask me about anon hate, I can always point them to it. The post is valuable to me, so it has value; it doesn’t need lots of notes to matter.

New solutions to old problems are great.

One of my relatively popular posts is simply a list of Korean idols and actors who could play androgynous characters. At the time I wrote it, there were a lot of questions bopping around about androgynous FCs, and all of the answers were the same handful of white people over and over again. I happened to have access to new information that hadn’t made it into the RPHalphabet community yet, so my interjection into the conversation was useful to a good number of people. It’s worth it to take time to put together new and useful information instead of just cranking out the same answers everyone else is already giving.

Don’t just complain; call to action!

Another one of my relatively popular posts was a simple explanation of how to find a Korean FC. We all know that POC representation is important in RP, we’ve all read a thousand posts on the topic. Rather than just echo what’s already been said, I presented a solution to the problem- I gave detailed instructions and linked to resources so that the reader who actually wants to use Korean people in their RP has the benefit of all my knowledge and resources at their disposal. When you present people with a problem and present a reasonable solution, you’ll be surprised how many people are actually willing to listen.

Visuals do matter.

It sucks, but it’s true. Across the board, my posts that have a header, a short “thesis statement” and a read-more at the top always do better than wall-of-text posts presented with just a text title and the content.
I think this is partially a psychological thing. For one, it feels more ~professional~ when something’s wrapped up in a package than when it’s just out there for everyone to see. For another, it shows that you are a part of the RPHalphabet community- let’s face it, most of the people reading this content are either members of the community or are at least aware that it exists; they’re aware of the conventions of the community and they’re going to feel a bit confused when people break stride with them. Even I find myself feeling a bit weirded out by posts with no header and read-more in the RPCW tag, and I’m someone who used to do my posts that way. It’s kind of the same feeling I get when someone reblogs as a link instead of text on my RP dash- like, I know it’s the same content either way, but it still feels weird, and I tend to respond more positively when the content is presented in the way I’m used to it being presented.
Even a “bad” header is better than no header at all, in my experience, especially when you’re first starting out and trying to get your name out there. Heck, look at mine- it’s just a photo and some text in an ugly font. You don’t get much worse than that- but it works.

Now I want to look at my four most popular posts and tell you why I think they worked so well.
Eyes are not Orbs: Describing things in a Useful Way
Advice: Roleplaying with Someone Who is Writing in Their Second Language
Writing (and Writing With) a Nicey-Nice Character
How to Not Kill Your Character’s Parents
All four of these posts are still getting passed around and people still follow me after reading them, even though I’ve been MIA for over half a year. So what do all of these posts have that makes them popular?
They’re all subjects that I have a lot of experience and knowledge in.

You’ll notice that I detail how much experience i have in these areas in all but one post on that list. These four topics are topics I know like the back of my hand- I didn’t just run and google this stuff and slap a masterpost together. I explained, from personal experience, how to make these things work and how to avoid common pitfalls I see people run into. I’m not just saying someone should do something or not do something, I’m saying “I’ve done it this way, and it works,” or “I’ve tried this, but this works better,” which means I’m putting my own credibility on the line with this advice. It makes it more engaging.

They follow a predictable, useful format.

I’m not a fan of defying convention just for the sake of defying convention; instead, I like to make convention work in my favor (This way, when I do break convention, it’s a bit more attention-getting than if I just did it all the time). In the case of these posts, I’ve found that a particular formula is very useful when constructing a guide:
Present the problem or obstacle that inspired you to write the guide
Explain why it’s a problem
Back your explanations up with illustrations and experiences
Present the solution(s)
Explain why they are good solution(s)
Also back up these explanations with illustrations and experiences
Rather than ranting about something that should happen or should stop happening, I try to always say This is a thing I’ve experienced, and this is how I made the experience better. Rants feel good, but testimonials alongside reasonable calls to action help make good things happen.

The topics are relatable…

Everyone’s read purple prose in RP (it’s actually been quite a hot topic in the KRP community lately). Everyone’s struggled with language barriers to some degree. Everyone’s encountered problems trying to write or write with characters who are too nice. Everyone’s run across the dead parents trope.

… but haven’t been broached in this way before.

Maybe that’s a bit of an overstatement, but the essence of it is true- if I see a post dealing with a topic in a certain way, I didn’t write a similar post, I just reblogg the one that exists. I only write the post if I have something new to add to the conversation. 
For example, I’d seen plenty of posts dealing with poor descriptions, but I’d never seen one with parallel examples laid out like the finger drumming examples at the top of my Eyes are not Orbs post. I’d also never seen anyone do what I did by taking descriptions from published works of fiction and highlighting exactly how body parts were described. Even though the subject matter is well-covered, I put a spin on it that I hadn’t seen before. And if I haven’t seen it, there’s a good chance other people haven’t seen it either.

And there you have it! I can’t promise my guide-writing tips will get you lots a zillion readers or anything like that (my readership is pretty modest), but they work for me. The most important thing is that you put out work that you yourself can be proud of. Even if it only gets one note (or no notes, like one of my favorite posts I’ve written on this blog), it’s better to put out work you’re proud of and that you can stand behind than work that gets all the notes in the world.

writing useful posts: advice for helpers

So I kind of vanished from the rphalphabet world for like… eight months or so. And while I missed being here, that absence gave me an interesting perspective on my own material and why some of it gets reblogged like crazy while some of it flops. These are just a few of my observations, which might give you some insight into how to get your work out there as an RPH.

Read More

is there a masterlist somewhere of the current rpchalphabet tags?

I know all the ones we were using eight months ago but now I feel out of the loop.

Learn the word ‘No’ and stick by it.

fuckyeahroleplayadvice:

Lately, I’ve seen a lot of people talking about how they’re being ‘pressured’ into doing things they do not want to do, and I want to make sure things like this cease to happen.

Even if you’re the eager to please, want-to-make-everyone-happy type, YOU ALWAYS COME FIRST.

Here are some important things that everyone needs to remember and realize:

  • You’re allowed to have a comfort zone and you should never feel pressured or obligated to go outside of it.
  • If you are not comfortable, you have the right to say no and cease the activity at any point in time.
  • If someone is pressuring you, you have every right to tell them ‘no’ with no obligation for giving an explanation. If someone continues to bother you about it, they’re nearing harassment, and that’s not cool.

If you’re ever feeling pressured, here is something to say:

I do not appreciate you constantly bringing this subject up when you know I will not do it and it does not make me comfortable. I would very much appreciate it if you would stop bringing it up and respect my right to say ‘no’.

Though people may become angry or upset at you telling them ‘no’, as many people I’ve seen do, just block them. It’s not worth your mental health or being stressed about. 

Also, do not think you cannot get out of situation because you said ‘yes’ at first. You can always revoke that yes. Always. ALWAYS.

If this is ever the case, here is something to say:

I know I agreed to doing this at first, but I am extremely uncomfortable and no longer want to do it.

Simple. And again, if someone gets all in a huff because of it, just block them if need be. You don’t have to tolerate negativity because you said no. 

I also want people to know that even if the roleplay is overall amazing, but some things your partner has asked you to do lately is making you uncomfortable but you don’t want to lose this amazing roleplay—ITS. NOT. WORTH. YOUR. HEALTH.

I guarantee you that you can find a better roleplay partner who respects you and your decisions AND give you just as an amazing, if not better, roleplay, too. So, please, please understand this.

To the people who are guilty of pressuring people into doing something they are not comfortable with—shame on you. Shame on you for pushing someone out of their comfort zone to cater to your wants. It’s incredibly rude and I want to throw my keyboard at your face every time I see it happen or someone approaches me telling me that their partner is doing this to them.

Don’t be an ass. Like, just don’t. Respect people’s right to say no, especially when roleplay is a HOBBY. No one has to do anything they don’t want to do, especially in something that is supposed to be fun. 

Yeah.

TLDR;
You can say no and you shouldn’t have to feel guilty about it, and throw your keyboard at people who are mean to you because you said no.

advice: how to tell if your character is a mary sue

If every single poor decision your character makes falls under one of these categories, you are probably writing a Sue. Don’t worry, I’ve included tips on how to fix it.

[[MORE]]
Now I want to start off by saying that none of these qualities are, on their own, indicators of a Sue. For example, it’s totally plausible that a well-rounded character would make bad decisions when drunk. However, for your character to be believable, they’ve got to be able to make bad decisions while sober, too.
1. The character has to be drunk or high in order to make a bad decision.Bonus points if it’s in your bio that character rarely or never drinks or uses. 
Why it’s a Sue thing:

A really, really common trait in Sues is that they can’t make mistakes for themselves- they have to be tricked or forced into it. Flaws are the things that lead us towards making mistakes in the first place. While it’s perfectly fine for characters to make mistakes while drunk or high (goodness knows it happens in real life), that can’t be the only time they make mistakes- it’s lazy characterization.

How to un-Sue it:

If you find yourself leaning too heavily on this trope, get rid of the alcohol/drugs. Are you getting your character drunk to get them into a fight? Ask yourself what it would take to get the same reaction while sober. Are you getting them high so they’ll make a confession? If you really think about it, you can probably figure out how to get them to confess while sober. Really delve into your character’s mind and figure out what it takes to break them and make them say or do things that they wouldn’t normally say or do.

2. The character makes out-of-character mistakes.
For example:
The character isn’t normally a snoop, but walks in on something they shouldn’t see.
The character isn’t normally clumsy but inexplicably falls/breaks something important.
The character is normally responsible but inexplicably forgets/loses something important.
Why it’s a Sue thing:

It shows a lack of consistent characterization. What’s the point of developing a character if major plot points are going to hinge on them acting out-of-character for no reason? 

How to un-Sue it:

Integrate the flaw into their personality. Commit to making your character an invasive snoop or an inattentive klutz (note how I said inattentive! Keep in mind that clumsiness on its own is not a flaw) or carelessly forgetful. Next time something interesting happens, make them go nosing around where they don’t belong and plot for realistic consequences to come of it. Make them the kind of person who is so lost in their own little world that they don’t pay attention to what’s going on around them. Make them a selfish character who only remembers things that are important to themselves.
Figure out a different, more in-character way to get to the mistake. Maybe your character isn’t nosy, but maybe they have a competitive streak and can’t back down from a challenge, so when someone dares them to look at something off-limits, they can’t bring themselves to say no. Maybe your character isn’t clumsy, but maybe they are careless and forget that they left the maguffin on top of the car before driving away. Maybe your character isn’t irresponsible, but maybe they overestimate their own capabilities and get so bogged down in work they don’t have time or energy for that they miss something really big and important. Make these characteristics consistent and make them have real, in-story consequences.
Spend time developing and clarifying the character’s motive. Your character’s never been nosy before- why is she suddenly nosy now? Give specific, in-story reasons for your characters to do things that wouldn’t make sense under normal circumstances. Maybe your character’s never snooped before- instead of having them randomly stumble across important information, give them a reason to go looking for that information and then send them after it (i.e. I never stick my nose in other people’s business, but I just found out my sibling might be in a secret relationship with their high school teacher- I’m going to snoop in their phone). Let the character feel uncomfortable or out of their element with what they’re doing, make them bad at it, make them feel guilty about it. Your character’s not clumsy or forgetful- why has that changed all of a sudden? Were they out late the night before? Are they distracted by some other problem in their life? Don’t just let stuff happen without reason- make the motive clear so that the story is believable.

4. The character’s mistake is the direct result of (or, at least, closely related to) something that’s not their fault.For example:
The character is already painfully shy or has a stutter and messes up in a public speech.
The character has a panic attack related to a phobia or some past trauma and is unable to complete an important task.
The character has no training and therefore loses some kind of fight or match.
The character’s physical or mental condition gets in the way of completing a task.
The character’s overbearing mother embarrasses them at the worst possible moment.
Why it’s a Sue thing:

Don’t get me wrong- these kinds of things are part of normal, every day life and should be considerations when working on your character. But these are not flaws. When they are treated as flaws, they’re lazy shortcuts toward gaining sympathy for your character without making them have to do anything unlikable.

How to un-Sue it:

Realize that they do not count as a character flaws. While your character may see these things as flaws, and the other characters with whom they interact may see these things as flaws, as a typist you need to remember that these things are not flaws on their own. A good rule of thumb is that for something to be a flaw, it has to be- at least to some degree- in the character’s control. A character can’t choose to have a stutter/phobia/physical or mental condition/their parents. These kinds of things are certainly important to a character, but they’re not flaws, they’re circumstances. Which means you’ve got to think of other actual flaws to give your character. 

5. The character is “too nice”.Overly loyal, too giving, too kind, too friendly… conversely, if the character is “rude but doesn’t mean it”, too sarcastic but it’s funny so no one cares- things that are traits but not really flaws.
Why it’s a Sue thing:

This is like when people go on job interviews and say things like “I’m too dedicated to my job” or “I’m a bit of a perfectionist” when asked to name a flaw. These things can be flaws, but unless you actually understand how to make them flaws, they’re little more than humblebrags. Same with rudeness or sarcasm- if it’s done in a way that it just comes off as funny, it doesn’t count as a flaw- if anything, humor is usually considered a positive trait.

How to un-Sue it:

Think through the specific ways these flaws are actually problematic for your character. If they’re the only flaws your character has, they’re going to have to have an impact. Your character is too nice? Maybe they don’t know how to say no or they’re afraid to say anything for fear of hurting someone’s feelings. Maybe they constantly stick their nose in other people’s conflicts where they don’t belong and try to solve problems they have no part in. Overly loyal? Maybe they’re possessive or controlling. Maybe they have stalkerish tendencies. Too friendly? Maybe they have terrible judgement in people and tend to put trust in people they shouldn’t. Rude or sarcastic, but with good intentions? Maybe they’re too proud to admit when they’re wrong and will tell the other person they’re being too sensitive if they get offended. Maybe they just plain cross the line too often.

I want to end by reiterating that none of these things are automatic Sue indicators. But, if you’re consistently pulling from these tricks to come up with “flaws” for your character, maybe you need to head back to the drawing board for a bit.

advice: how to tell if your character is a mary sue

If every single poor decision your character makes falls under one of these categories, you are probably writing a Sue. Don’t worry, I’ve included tips on how to fix it.

Read More

[ I promise I haven’t forgotten you guys, I’ve just been too busy RPing to write here! It’s a nice problem to have, haha. I’ll have more content for you soon <3 ]